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1

Guitar Multi-Effect Stompbox (P154.2)

Sponser: Isaac Cohen

John LynnLucas SchulteSpring 2016

2

What is a Stompbox?

• Most commonly referred to as guitar pedal or effects pedal.

• Changes the sound of the guitar signal based on the type of circuit.

• Operated by the guitarist by using footswitches for bypass and control knobs to adjust parameters.

• Can be a single sound, or several effects in the same box.

3

Typical Operating Scenario

15.2 x 5.1 x 7.6 cm (6 x 2 x 3”)

4

Why Have a Multi-Effect Pedal?

• Allows the guitarist to access multiple effect options in one package which cuts down on cable lengths, size profile, and travel weight.

5

Design Constraints• Device must contain 4 different effects and signal filtering.– Distortion of choice (overdrive/fuzz) – Frequency modulation– Delay– Reverb– Signal filtering

• Configurable series switching system.• Individually bypassed effects (via footswitch).• All analog effects with exception of the Delay Effect.

6

Design Restrictions

• Interface with electric guitar (passive and active pickups) and guitar amplifier or other effects.

• Utilize standard 1/4” connectors for input/output and DC barrel plug for power.

• Control interface that is standard for electric guitarists to use (footswitches, knobs, slide potentiometers, LED bypass indicators).

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Design Specifications• Input Signal Voltage: 0 – 2V• Output Signal Voltage: 0 – 2V• Input Impedance: 1MΩ• Output Impedance: 10kΩ• Power Supply: 9V (2.1mm center negative DC barrel plug)• Input/Output: 1/4” TRS Stereo Neutrik jacks• Final Package: 9 x 15 x 3.75” or smaller Anodized

Aluminum enclosure• 1/4 watt, 1% resistors and 16V+, 5%-10% capacitors

8

Enclosure Concept

15.24 x 25.4 x 6.35 cm

(6 x 10 x 2.5”)

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10

System Schematic

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Operational Scenario

• Electric guitar is plugged into the stompbox input, the stompbox output is plugged into a guitar amplifier, another effect, or a direct box.

• The user programs the series configuration and adjusts effect parameters to achieve the desired sound.

• Effects are bypassed (activated or deactivated) individually via a footswitch while the guitarist is playing.

12

Overdrive• Chosen for the distortion effect.• Originally designed to mimic the sound of overdriven tubes in

amplifiers.• Uses op-amps to boost the signal and creates distortion by

saturating the op-amp and using the non-linear properties of feedback diodes to clip the signal.

• A potentiometer (variable resistor configuration) in the feedback loop controls the amount of distortion by increasing or decreasing the gain of the op-amp.

• A potentiometer on the output controls the effect volume.– Can be used to boost the effect output for solos.

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Distortion Block Diagram

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Distortion Schematic

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Distortion SimulationVolts

Input (Green) vs Output (Red) Voltage

16

Phaser

• Produces a warbly, sweeping effect.• Shifts the input signal 180˚ and mixes it with

the un-altered signal.• Creates notch cancellations at frequencies

determined from component values.• Notches are moved up and down the

frequency band by an LFO (low frequency oscillator).

17

Phaser Block Diagram

18

Phaser Schematic

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Phaser SimulationInput (Green) vs Output (Red) Voltage

Frequency Response

Frequency

59Hz340Hz

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Delay

• Repeats copies of the original signal after playing, similar to an “echo” sound.

• Volume, rate, and duration of the repeats can be controlled by the user.

• Analog delay can be accomplished using Bucket Brigade Devices (BBD).– Each chip contains a long line of capacitors that are

charged and discharged in order by the input signal.– The number of capacitor stages determine the rate of

the delay effect.

21

Delay Block Diagram

22

Delay Schematic

23

Reverb

• Mimics the sound of playing in a large room or enclosed space.

• Analog reverb can be accomplished by driving the signal to a spring tank.– A transducer is used to excite the springs, the reverb sound is

mixed back with the original signal by a recovery amplifier.

24

Reverb Block Diagram

25

Reverb Driver Schematic

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Graphic Equalizer

• Allows the user to target specific frequencies and boost or attenuate them to achieve the desired sound.

• Controlled by slide potentiometers: center position is unity.

• Target frequencies are set by component values in passive or active filters.

27

Equalizer Block Diagram

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Equalizer Schematic

29

Equalizer Simulation

Sliders at 0%

Sliders at 50%

Sliders at 100%

30

Switching System

• Series switching mode allows the user to configure the order of the effects.

• A microcontroller and shift register combo drives CMOS switches to achieve the desired order.

• The user will press a program button and select the configuration by pressing each button representing an effect in the desired order.

• The active effect order is displayed on the 7-segment display.

31

Switching Block Diagram

32

Switching Schematic

33

Code Flowchart

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Design Challenges

• CMOS switches that operate on TTL level control.• Completing the component layout on 4 layer PCBs.• Aligning measurements of the PCBs with the

enclosure for attaching board-mounted components. • Efficient grounding and shielding to minimize noise.• Floating the reverb tank so that it isn’t disturbed by

the footswitches.• Creating Reverb circuit to use a unipolar 9V supply

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