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    SkullcandyInvestor

    Presentation

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    Safe Harbor Statement

    Forward Looking Statements

    This presentation contains forward-looking statements. The words believe, expect, anticipate, intend, estimate and other

    expressions that are predictions of or indicate future events and trends and that do not relate to historical matters identify forward-lookingstatements. You should not place undue reliance on these forward-looking statements. Although forward-looking statements reflectmanagements good faith beliefs, reliance should not be placed on forward-looking statements because they involve known and unknownrisks, uncertainties and other factors, which may cause the actual results, performance or achievements to differ materially fromanticipated future results, performance or achievements expressed or implied by such forward-looking statements. Forward-lookingstatements speak only as of the date the statements are made. The Company undertakes no obligation to publicly update or revise anyforward-looking statement, whether as a result of new information, future events, changed circumstances or otherwise. These forward-looking statements are subject to numerous risks and uncertainties, including, but not limited to: our comments relating to maintainingexisting sales levels with our current customers while attracting new ones; operating in international markets and expanding into adjacent

    markets while strengthening our market share in our existing markets; initiating effective cost cutting initiatives; and financial projections.

    The Company derives many of its forward-looking statements from its operating budgets and forecasts, which are based upon manydetailed assumptions. While the Company believes that its assumptions are reasonable, you are cautioned that it is very difficult to predictthe impact of known factors, and it is impossible for the Company to anticipate all factors that could affect its actual results. Importantfactors that could cause actual results to differ materially from expectations are disclosed under the RiskFactors section of the 2012 10-K filed with the Securities and Exchange Commission on March 13, 2013. All written and oral forward-looking statements attributable tothe Company, or persons acting on its behalf, are expressly qualified in their entirety by the cautionary statements in the prospectus aswell as other cautionary statements that are made from time to time in the Companys public communications. You should evaluate allforward-looking statements made in this presentation in the context of these risks and uncertainties.

    Non-GAAP Financial Measures

    This presentation contains certain information that has not been derived in accordance with generally accepted accounting principles

    (GAAP). Reconciliations of such information to the most directly comparable information derived in accordance with GAAP arecontained in this presentation. This information should not be considered a substitute for any measures derived in accordance with GAAP.

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    Company Overview

    Who We Are

    A Leading performance audio brand rooted inaction sports and lifestyle cultures

    Revolutionized the headphone market byreinventing a uninspired category

    Pioneered the distribution of headphones inspecialty retailers focused on action sports and

    the youth lifestyle

    Set-up international direct sales office in Europe;products are now sold in more than 80 countries

    Built a world-class product development andadvanced concept engineering platform

    Implementing a multi-brand strategy to expandinto new audio segments and adjacentcategories

    Acquired Astro Gaming, the premier headsetbrand in the gaming category

    Announced yesterday new Company leadership

    2012

    Net Sales $297.7

    YoY % Growth 28.1%

    Gross Margin % 47.3%

    Adjusted EBITDA (non-GAAP) (1) $50.6

    Adjusted EBITDA Margin % (non-GAAP) 17.0%

    Adjusted Net Income (non-GAAP) (2) $28.0

    Adjusted Diluted EPS (non-GAAP) (3) $1.00

    1) Non-GAAP adjusted EBITDA is adjusted for bad debt expense associated with a majorretailer and litigation and settlement expense of $2.8M

    2) Non-GAAP Adjusted net income is adjusted for bad debt expense associated with a majorretailer and litigation and settlement expense of $2.1M, net of tax benefit

    3) Based on YE 2012 share count of 28MNote:See the attached appendix for a reconciliation of adjusted net income to netincome, adjusted EBITDA to net income, and adjusted diluted EPS to diluted EPS.

    $M

    Select Financial Information

    Confidential

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    The

    EpicenterOf

    YouthCulture

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    Wide Range OfInnovativePerformance AudioProducts

    Confidential

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    StrongPlatform OfBrandsAcrossMultipleCategories

    Confidential

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    Key Investment Highlights

    Large and growing

    headphone market

    Evolving market andcompetitive dynamics

    In-house design team

    Proprietary sound andtechnology

    Portfolio of leading brands

    Significant growth

    opportunities

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    Confidential

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    Pillars Of Our Business

    ScalableOperatingPlatform

    AuthenticBrand

    Proprietary andInnovativeDesigns

    Leading AudioSound Quality

    Confidential

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    $BU.S. Headphone Market at Retail

    $2.4

    $2.9

    2011 2012E

    23.4%

    The Global Headphone Market IsLarge And Growing Rapidly

    We estimate the global audio headphonemarket to be over $5.0 billion at retail

    The US audio headphone market grew ~23.0%over the past 12 months (YE 2012)

    Growth in headphones and other mobileaccessories is being driven primarily by demandfor smart devices and digital content

    Demand for smartphones and tablets hasproven very inelastic despite broader consumeruncertainty

    Worldwide smartphone shipments will post ayear-over-year increase of over 30.0%

    Additionally, worldwide smartphone shipmentsare excepted to grow at a CAGR of over 18.0%from 2011 to 2016

    Sources:IDC, NPD Consumer Data, Skullcandy estimates

    Confidential

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    Evolving Headphone Market AndCompetitive Dynamics

    Growth in premium priced headphonesoutpacing growth in earphones

    The competitive landscape is crowded,but there is high degree of churn asnew entrants are quickly forced out

    Many new entrants lack brandauthenticity and commitment to productdevelopment

    Earphone category becoming morefeature and price sensitive

    Amazon and other internet retailerschanging the way consumers shop

    Retail landscape is struggling and willbe forced to change business model tosurvive

    Growth in headphones and earphoneswill be dependent on new, compellingfeature sets and different use cases

    Headphone market will consolidatearound the top three or four leading

    brands

    New brands will not survive long-term;barriers to entry are increasing

    Internet will become a primary locationof purchase for consumer electronics

    Brick and mortar business model willevolve (smaller footprint, higher focuson mobility)

    Large big box retailers will garner moremarket share in CE space

    Current Competitive Dynamics Our View of the Future

    Confidential

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    Leading Audio Sound Quality

    Product Development Transformation Built strong team of:

    Industrial designers

    Mechanical engineers

    Graphic designers

    Audio engineers Category managers

    Invested in materials and equipment Developed a proprietary sound profile Developed customized headphone drivers

    Moved to a dual-sourcing model Created a new product roadmap Continued focus on quality, fit, sound, and

    ideation

    Skullcandy has spent two years building a leading in-house productdesign and development platform

    Confidential

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    Roadmap Of New Skullcandy Products

    Confidential

    Product strategy will focus on new products between $50 and $150,where performance, style and brand come together

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    2013 Key Skullcandy Product Stories

    Confidential

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    2013 Key Skullcandy Product Stories

    Confidential

    O B d DNA

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    Our Brand DNAConvergence Of Product And Lifestyle

    ProductPerformance

    Style Innovation LifestyleBrandDNA

    + + + =

    Confidential

    G th O t iti

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    Growth Opportunities

    Execute on dual brand gaming strategy

    Aggressively expand in key internationalmarkets

    Expand into premium audio segments of themarket

    Extend into new consumer audio segments

    Expand U.S. distribution

    Drive higher sell through in existing domesticdistribution while market consolidates

    A. Improve packagingB. Upgrade retail experienceC. Reduce off-price sales

    Enter new, adjacent categories

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    Confidential

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    D l B d G i St t

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    Dual Brand Gaming StrategyAstro Gaming Premium Positioning

    Confidential

    D l B d G i St t

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    Dual Brand Gaming StrategySkullcandyBrand Extension

    Confidential

    G th O t it

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    Growth Opportunity

    Product, Marketing and Channel Alignment

    Unify brand message and communicate globally

    Coordinate global product launches

    Optimize distribution strategies

    Proliferate in-store listening stations and brand experienceExpand to serve select markets directly, through joint

    ventures or via high-quality distributors

    Acquired European distribution rights in August 2011 Built direct European office Leverage tax efficiencies Direct business in China, Japan, and Canada in 2013

    Key International Markets

    EUROPE CHINA JAPANCANADA

    Confidential

    International strategy: Replicate the U.S. model to export the brandglobally

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    FinancialReview

    S Of 2012 Fi i l R lt

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    Summary Of 2012 Financial Results

    Net sales increased 28.1% to $297.7 million, year-over-year

    North America net sales increased to $250.3 million

    International net sales increased to $47.4 million

    Adjusted net income (non-GAAP) increased 19.3% to $28.0 million

    Adjusted diluted EPS (non-GAAP) was $1.00, or flat to last year (based on28.0 million diluted weighted shares)

    2011 adjusted diluted EPS (non-GAAP) was $1.00 (based on 23.6 milliondiluted weighted shares)

    Strong Balance Sheet

    Working capital at Q4 growing slightly ahead of full year sales

    Nearly $28.0M of credit availability

    Completed multi-buyer credit insurance program in November

    New credit facility in Q2 2013

    Confidential

    Strong Track Record Of Gro th And Profitabilit

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    Strong Track Record Of Growth And Profitability

    YoY %Growth

    $9.1

    $35.3

    $80.4

    $118.3

    $160.6

    $232.5

    $297.7

    2006 2007 2008 2009 2010 2011 2012

    $1.0

    $9.9

    $21.4

    $30.8

    $39.0

    $46.2

    $50.6

    2006 2007 2008 2009 2010 2011 2012

    Adjusted EBITDA Growth

    $M

    Net Sales Growth

    $M

    Adj. EBITDA% margin

    287.7% 127.8% 47.1% 35.8% 44.8% 28.1% 28.0% 26.6% 24.3% 19.9% 17.0%11.0% 26.0%

    78.8%92.3%

    Confidential

    Initiatives To Reset Business

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    Initiatives To Reset BusinessAnd Get Back On Track

    Renewed focus on sell through and customer profitability

    Improve packaging and point-of-sale retail experience Enhance and expand activation of marketing assets

    Reduce off-price channel sales

    Work with existing customers to reduce sales returns and allowances

    Discontinue relationships with unprofitable customers and improving pricing discipline

    Expanding global retail presence for both the Astro Gaming and the SkullcandyGaming brands

    Investments in serialization, reverse logistics, product warranty and compliance toimprove (back-end operating efficiencies and competitive position)

    Target supply chain savings through cost down efficiencies and volume discountsto improve margins and offset any unfavorable trends in China

    All products now dual sourced

    Large quality control and sourcing team in China and the U.S.

    Evaluating the transfer of some production out of China

    Confidential

    SuccessfulAcquisitionAnd

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    Successful Acquisition AndIntegration Of Astro Gaming

    Purchased Astro Gaming in April 2011 for $10.8M

    Through 2011, Astro Gaming products were sold exclusively online

    Strong brand with dedicated following among core gamers

    Gross margins were initially challenged

    Company was operating at a loss

    Strong performance in 2012

    Dominant player in the high end premium segment of gaming category

    Retail ASP over $200

    Cost improvements resulted in ability to enter retail channel

    Retail expansion resulted in an incremental $10.0M+ in 2012

    Positive operating income

    Provides gateway for Skullcandy brand to enter the gaming space

    Confidential

    Further Build Out Of International Platform

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    Further Build-Out Of International Platform

    Conversion of international distribution through acquisition and green field

    Acquired European distribution rights through acquisition in August 2011 for $18.6M(including inventory)

    Expand to serve select markets directly, through joint ventures, or high-qualitydistributors

    Ability to leverage effective tax rate from 43.5% in FY 2011 to 36.1% at YE 2012

    Confidential

    Support global expansion and new growth opportunities

    DiversifiedGrowthAcrossAllBusinessSegments

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    $28.6$42.6 $42.4

    $56.1$46.0 $52.1

    $73.8$82.7

    $7.4

    $10.7 $10.0

    $16.3

    $14.6$18.9

    $9.6

    $18.3

    $36.0

    $53.3 $52.4

    $72.4

    $60.6

    $71.0

    $83.4

    $101.0

    Q1 '11 Q1 '12 Q2 '11 Q2 '12 Q3 '11 Q3 '12 Q4 '11 Q4 '12

    International

    Domestic

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    Diversified Growth Across All Business Segments

    Quarterly Sales Growth

    $M

    48.1%

    38.2% 17.2%

    Confidential

    21.1%

    FinancialHighlightsAnd Statistics

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    Financial Highlights And Statistics

    Unit volume up +25.0%, year-over-year, as of YE 2012

    Significant mix shift to over ear and on ear products in 2012 over 2011

    ASP up high teens, year-over-year, as of YE 2012

    Geographic mix

    Mid single digit Increase in unit growth above $50 price point

    As of YE 2012, 50.0%+ of Skullcandy headphone sales were micdproducts compared to less than 40.0%, year-over-year

    As of YE 2012, our top 15 customers made up approximately 50.0% ofgross revenues, down from approximately 60.0%, year-over-year

    Astro Gaming opened retail doors with major big box retailers

    Confidential

    Q1 2013: Reset And Get Back on Track

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    Q1 2013: Reset And Get Back on Track

    Q1 2013 Revenue down ~30% from Q1 2012

    Challenging year-over-year comparison

    High channel inventory levels and low sell through heading into Q1 2013

    Reducing off-price sales

    Impact of bankruptcy with major UK retailer

    Gross margins in-line with Q4 2012

    Projected a loss of $0.25 - $0.30 per share

    $0.03 cents per share associated with departure of former CEO

    Investments in demand creation (Crusher launch)

    Higher operational costs to support Astro and International expansion

    Confidential

    SkullcandyAnnouncesnew Management

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    Skullcandy Announces new Management

    Hoby Darling appointed CEO on March 18, 2013 General manager, Nike+ Digital Sport

    Head of Strategy & Planning, Nike Affiliates

    SVP Strategic Development and General Counsel, Volcom

    Rick Alden, founder and board member appointed interim CEO on February 7,2013 Back in the business focusing on customer advocacy and retail experience

    Winning at point of sale / sell through

    New products / brand extensions

    Confidential

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    ThankYou